* Platform * Purpose * Passion * Play
"Platform" describes the fact that modern products, for example, do not (only) consist of a thing that can be physically acquired, but open a door to a platform on which one enters a new, complex product service world. An Apple device is the door to the Apple "world," the platform on which seemingly all life can take place. The user benefit lies on a completely different level than on the level of the technical solution.
"Purpose" describes the growing pressure to legitimize, the question of the position in the background. Behind this is the fact that by using the product / service one is not exposed as a "pest" (air pest, polluter, client of antisocial and unethical productions etc.), but wants to make sure that one has made a comprehensively "good" choice.
"Passion" is the passion that drives the offer and that you want to feel. It becomes visible, for example, in emotionally charged claims that put the benefit, the feeling in context more in the foreground than the actual benefit. The energy (marketing technically) from the offer speaks, is to be transferred to the user.
And "Play" stands for the fact that brand management is elementarily important in the world of Gen Y and Z through playful, entertaining, joyful elements. Small entertaining episodes instead of tedious stories told by a brand. Playful special editions, cooperations with unusual partners, games, competitions, gadgets, presentations, events, all these are touchpoints with the brand that should be designed in such a way that they contribute to the brand.
What remains with all the digitality is that it is people who are both at the beginning of a process and at the end (of the individual loops, because an effective end to the relationship is not desired today ...). And in between, people flip the switch and decide in which direction the marketing is directed. In one direction or the other.
If it is unclear in which direction the switch should be moved, the AI should be programmed, the observation and questioning of current and potential customers (people!) at the end of the marketing chain is a good idea. Even with the newest, most experienced, most complex AI - as experience shows after several years of total AI euphoria - it is after all experienced people who give and decide substantial, visionary and opportunity-oriented advice.
On the advisor's side, good humanoid market researchers are valuable because they are not limited to digitally recordable data and their analysis, but complement them with unbeatable common sense and the joy of thinking.
* see also "The Internet requires new marketing" by Horst Wildemann, Professor at the Technical University of Munich, published in the Frankfurter Allgemeine Zeitung of 7 October 2019.
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Link to Marktforschung.de